Times Tables Game: Choose 2-12 and Practice Weak Facts
Choose tables 2-12 and a training mode, then type each product. Weaker facts get priority as you practice.
Your 12s Column Stays Gray While the Rest of the Grid Goes Green
Choose tables 2-12 and a fixed-set, timed, or three-miss round, then type each product. The round uses each fact from the selected tables before reshuffling. Weaker facts get priority among unused facts, and the same fact does not appear twice in a row. Mastery is saved on this device.
An All-Green Mastery Grid Is the Runway for Multi-Digit Multiplication, Grades 2–5
This game suits Grades 2–5, where students move from the equal-group and array meanings of multiplication (3.OA.A.1) toward recalling every product through 10×10 — and on up the 12s — from memory (3.OA.C.7). A fully green grid is the runway: when a fact like 12×7 is instant, working memory is freed for multi-digit multiplication (4.NBT.B.5), where each partial product still rides on place value and regrouping, and for the long division that follows. The per-cell fluency the grid builds is what keeps later 4.OA and 5.NF work feeling manageable rather than overwhelming.
Learning Points
- math fact recall
- mental strategies
- speed with accuracy
- error review
Steps and completion rules
- Select the tables to practice and choose a session mode.
- Type each product and submit it, watching the answer feedback and current streak.
- Review missed facts and mastery cells at the end, then choose the tables that need another attempt.
Teacher / Parent Note
Ask learners to explain a fact using the reversed factors, such as 6 × 7 and 7 × 6, before pursuing speed.
Times table game questions
Q: What does “x table game” mean?
A: The x stands for multiplication. In this times table game, choose any tables from 2 to 12, type the products, and practise the facts you miss.